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Game devlopement

The visually-rich cinematic sequences have played pivotal roles in setting the mood and style of those titles. In breaking away from the limitation of gameplay interfaces, they’ve given players a sense of the world they’re diving into: a different dimension of experience.

These highly technical projects required extensive use of Cinema 4D, including Octane Renderer and X-particles. Other sequences were produced using After Effects, combined with many cinema-standard plugins (including Plexus, Trapcode, Element 3D, and Optical Flares).

Our work on Grey Goo (produced in partnership with Axis Animation) - an example of our ability to tell vivid stories through motion graphics - has been the recipient of various awards. They include a “Best in Category: Motion Graphics” at the Horizon Interactive Awards, “Platinum Winner for Motion Graphics” at the Muse Awards and “Animation Video Winner” at the Australian Video Producers Association Awards.

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